Automatic system for virtual human reconstruction with 3D mesh multi-texturing and facial enhancement

R. Pagés, D. Berjón, F. Morán
Signal Processing: Image Communication, vol. 28, no. 9, pp.1089-1099, Oct. 2013.

Abstract

The present paper presents a fully automatic low-cost system for generating animatable and statically multi-textured avatars of real people captured with several standard cameras. Our system features a novel technique for generating view-independent texture atlases computed from the original images, and two proposals for improving the quality of the facial region of the 3D mesh: a purely passive one implying no additional cost, and another based on active techniques such as structured light projection.

Keywords

Human avatar generation, view-independent multi-texturing, 3D face reconstruction